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Grand theft auto v dlc

Version: 20.36.48
Date: 27 April 2016
Filesize: 0.289 MB
Operating system: Windows XP, Visa, Windows 7,8,10 (32 & 64 bits)

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Following an initial launch launch on the Xbox 360 and Play Station 3 back in September of 2013, Rockstar Games has since released upgraded versions of the open-world crime title on current-gen platforms and even PC. The developer has also continued to support the game’s multiplayer counterpart, GTA Online, with regular free updates that give fans access to new content to the title’s online portion. In fact, Rockstar Games has introduced so many additional features that they had to stop supporting Grand Theft Auto Online on older consoles because the last-generation systems simply couldn’t receive any more data due to memory limitations. However, while Rockstar Games has showered users update after update for GTA Online, those wanting a traditional single player DLC have been left to wonder if Grand Theft Auto V will ever receive some kind of expansion to the main story campaign. Before the game launched it was widely assumed that there would be regular, single player DLC packs released for GTA V. Fast forward nearly two and a half years after its initial release date, many are beginning to give up their hopes for campaign DLC since the developer still hasn’t even hinted about wanting to work on a single player add-on. So, with so many publishers and developers now relying on DLC sales to continue to support their games, why does Grand Theft Auto V seem to be so unconcerned about getting paid DLC on the market? The answer might be as simple as that the game isn’t in any danger of hurting for additional income. Besides selling tens of millions of copies, digital revenue from GTA Online‘s Shark Cards continue to help the franchise’s newest installment dwarf the series’ previous records. Even Grand Theft Auto V parent company Take- Two Interactive CEO Strauss Zelnick admits to being amazed by exactly how well GTA Online manages to perform each quarter. In an interview.
If you've been wondering why Rockstar North is bothered with commenting on the rumour mill surrounding single-player DLC for Grand Theft Auto V, Take- Two's quarterly report of its financial standing has provided a solid answer. GTA Online was among the biggest contributors to revenue for Rockstar's parent company Take- Two, the company noted in its financial assessment published Wednesday, alongside other games such as NBA 2 K16, WWE 2 K16, and the Borderlands series. ( Also see: GT ingle- Player DLC Hinted at by Franklin Actor Shawn Fonteno) Revenue from recurrent consumer spending (virtual currency, downloadable add-on content and online games) grew 45 percent year-over-year and accounted for 54 percent of Non- GAAP net revenue from digitally-delivered content, or 24 percent of total Non- GAAP net revenue, the company revealed in its statement. Strauss Zelnick, chairman and CEO of Take- Two, stressed on the fact that this past quarter - October 1, 2015 to December 31, 2015 - had been the most successful and had proved to be the highest earner for recurrent consumer spending, which is exactly what GTA Online's continued success is all about. ( Also see: GT achinima Brings Vice City to Los Santos) The company also noted that Grand Theft Auto V has crossed more than 60 million units around the globe across all platforms. With GTA Online still pushing sales for a game that originally released back in 2013, it seems unlikely that Rockstar or Take- Two would be bothered to go out of their way to develop more single-player content. And while net revenue of 4.2 million (approximately Rs. 2,800 crores) for Q3 2015/ 16 was significantly lower when compared to 1.1 million (approximately Rs. 3,600 crores) during the same quarter last year, Take- Two put that down to launches of Grand Theft Auto V for Play Station 4 and Xbox One, Borderlands: The Pre- Sequel, and Sid Meier's.

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